# Accessing Skeletons and Example Models

In order to make 3D models that work with our import system, you'll need to use a specific skeleton when rigging your model (in addition to following the [Technical Requirements](https://faq.faraway.com/technical-requirements-characters) listed later in this guide).

You can download the skeletons using the files below:

{% file src="<https://3731814381-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5OXnj8uDzhbIfYeYHmNm%2Fuploads%2FPKfSshDY3mJIEed9sBuU%2Fmale-fullbody-template.fbx?alt=media&token=89dd4b37-44fc-4a76-aac6-cb2e9459c734>" %}

{% file src="<https://3731814381-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5OXnj8uDzhbIfYeYHmNm%2Fuploads%2FFKMzuvk2vkrEn1Fe76ih%2Ffemale-fullbody-template.fbx?alt=media&token=0e82debc-ddfb-4515-8045-2b7ff7328725>" %}

Alternatively, you can also use **Miaxmo** rigging for your 3D model. This will import into the creator suite without any issues!

## Example Models & Mutant Apes

You can access example models and Mutant Ape .glbs [here](https://drive.google.com/drive/folders/1-l3OWQ4ODHvwHyXcJ0gAsQM3Yh_ucPx6?usp=drive_link)!

## Ready Player Me Avatar Skeletons

The Creator Suite currently supports the uploading of avatars based on the [Ready Player Me skeleton for female and male avatars](https://docs.readyplayer.me/ready-player-me/api-reference/rest-api/avatars).

## Example Models

Need some help getting started? You can work with any of these example models!
